Tessera scans the asset folder you already have — zips, loose files, download chaos — and identifies each pack's creator, source and license, with a snapshot of the source page as proof. Anything it can't confidently identify waits in a Review queue instead of being guessed. When you copy assets into an engine project it writes and keeps a CREDITS.md and manifest in sync, and it exposes 63 tools so an AI agent on the same machine can search and pull assets too. It's free, open source, and runs offline with no account.

What holds up
- +Reads the license from inside each pack and keeps a snapshot of the source page as proof
- +Unclear licenses go to a Review queue instead of being silently guessed
- +Writes and maintains your game's CREDITS.md automatically from its own records
- +Free, open source and runs fully offline with no account
Mind the limits
- −Unreadable packs sit in a Review queue until you resolve the license by hand
- −Runs offline with no account, so there's no built-in way to share the library across a team
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